ANDREW YI / DIGITAL EXPERIENCE CASE STUDY

ATLAS

at ATL

ROLE

Project Design Lead + Digital Experience Project Manager

TIMELINE

December 2025 — June 2, 2026

15 FT

LED SPHERE

CAPITAL SIGNS × HARTSFIELD-JACKSON ATL

Designing a 25-foot-tall immersive media landmark built around a 15-foot LED sphere for the world’s busiest airport.

01 / OVERVIEW

Designing a Spectacle to Welcome Passengers

to Atlanta

Capital Signs was commissioned by Hartsfield-Jackson Atlanta International Airport to replace the atrium’s original 1993 clock tower with a new digital landmark.


The goal was to create an immersive welcome experience combining large-format media, synchronized playback, spatial audio, and future interaction.

THE SITE / DOMESTIC TERMINAL ATRIUM - LAUNCH DAY

MY ROLE

Project Design Lead + Digital Experience Project Manager

15 FT

LED SPHERE

10M+

PIXELS

8K

SYNCHRONIZED PLAYBACK

$3.26M

PUBLICLY REPORTED INSTALLATION

02 / THE PITCH

A Multidisciplinary Design Project

Building on the original concept of an LED sphere located in the atrium, I created the client-facing materials, from mockups and renderings to the final pitch presentation. I managed the project through design development, and architectural documentation.

LEARNING ON THE GO

I taught myself SolidWorks to create the production-ready drawing package, then learned Blender to produce the final 3D renders.

03 / ARCHITECTURE + ENGINEERING

Turning a digital concept into buildable architecture.

Using SolidWorks, I created the architectural models and drawing package used to communicate ATLAS’s form, internal technology housing, seating, and fabrication intent. Specialist partners produced the LED wiring and electrical diagrams.

ARCHITECTURAL DRAWING SAMPLE

ENGINEERING REVIEW

Reviewed, stamped, and refined for the atrium.

An outside engineer reviewed the drawing package. Their feedback led to targeted structural changes—including additional steel connectors and bars below the atrium floor—without changing the experience’s core form.

The goal was not simply a convincing render. It was an approved system fabricators could build.

THE PRINCIPAL CONSTRAINTS

STRUCTURE

Weight + floor anchoring + engineered connectors

GEOMETRY

Sphere and pedestal proportions + internal access

SYSTEMS

Heat + power + cabling + speakers + sensors

PUBLIC SPACE

Passenger circulation + accessibility + airport access

DELIVERY

Installation window + approval process

04 / CONTENT ARCHITECTURE

Designing for a canvas

with no edges.

Spherical media is authored as a 2:1 equirectangular canvas, then wrapped around the globe. That translation introduces its own rules: visible seams, severe pole distortion, and motion that behaves differently from a flat display.

FLAT SOURCE CANVAS / 2:1 EQUIRECTANGULAR FORMAT

WRAPPED SPHERE / EXAMPLE

POLES

Keep critical type and logos away from the top and bottom, where distortion compresses the image.

SEAM

Design the left and right edges to meet cleanly so the wrap does not reveal an abrupt break.

MOTION

Moving content must respect the sphere’s mapped axis; standard flat-screen animation rules do not directly transfer.

The sphere creates spectacle.

The pillars create clarity.

The sphere and three supporting pillars can run as separate canvases or synchronize into a coordinated composition. The sphere delivers the visual moment; the pillars hold detailed, readable supporting content closer to eye level.

SPHERE

SPECTACLE

PILLAR 01

DETAIL

PILLAR 02

DETAIL

PILLAR 03

DETAIL

05 / PROTOTYPING + SYSTEM TESTING

Testing the pipeline before going live.

The small office sphere became a controlled test environment. It showed how 2:1 source media wrapped in three dimensions, exposed distortion before publishing, and allowed us to troubleshoot without placing unfinished work on the public installation.

UV MAPPING IN BLENDER

DESIGNER-LED QA

Testing the experience end to end.

Formal passenger usability testing was outside the project scope. Instead, I led hands-on technical validation across the full experience, using each test cycle to identify playback, distortion, sensing, and integration issues before and during launch.

Content mapping + seam behavior

Small-sphere distortion checks

Studio DX playback workflow

Motion-sensor response

360° audio playback

CONTENT TESTING IN THE OFFICE

FOUR-CAMERA MOTION-SENSOR RESPONSE TEST

06 / INTEGRATED TECHNOLOGY

Designing the system inside the spectacle.

I designed the seating and internal technology housing, coordinating service access, cabling, speakers, sensors, and the relationship between the sphere and its supporting pillars.

MOTION SENSING

Six Gemini 336L sensors—two above each curved display—for full 360° coverage.

VOICE INPUT

Three Shure MXA710 linear-array microphones integrated into the system.

DIRECTIONAL AUDIO

Three VERTUS CLA 204T speakers—one housed within each fin—plus one CLA 208SA subwoofer.

FUTURE-READY

Motion sensing is installed and tested. Public interactive experiences remain a future capability pending airport approval.

07 / FABRICATION + DEPLOYMENT

Protecting the design through every handoff.

I coordinated with fabricators, engineers, technology vendors, airport stakeholders, and Capital Signs leadership to translate the approved package into a working installation. I reviewed instructions, answered production questions, and visited the site to verify that construction remained aligned with the design intent.

01

SHOP

FABRICATION

02

LED ASSEMBLY

03

AIRPORT INTEGRATION

DESIGN PACKAGE

ENGINEERING

FABRICATION

INTEGRATION

LAUNCH

08 / TRAINING + HANDOFF

Teaching the airport team to design for the sphere.

After launch, the airport’s graphic design team came to the Capital Signs office for an in-person training session. I created the curriculum, led the presentation, demonstrated the content workflow, and answered questions about both the display format and the installed technology.

FORMAT

In person / Capital Signs office / Airport graphic design team / Presentation + live Q&A

SESSION SCOPE

From flat canvas to installed system.

01

2:1 equirectangular setup

02

Seams, poles, and safe zones

03

Sphere + pillar canvas logic

04

Studio DX publishing workflow

05

Sensors, microphones, and audio

Training focused on platform literacy, content requirements, and clear collaboration with the Capital Signs production team.

EQUIRECTANGULAR GRID

How a flat 2:1 canvas wraps around the sphere.

SAFE ZONES

Where critical content can remain legible.

SYSTEM DETAIL

How installed hardware supports future experiences.

09 / NEXT PHASE — PLANNED

NOT YET DEVELOPED

Bringing flight context into the ATLAS canvas.

ATL selected a streamlined Flight Information Display System (FIDS) experience as ATLAS’s next content phase. The sphere will visualize routes based on real flight data, while the pillars will show essential departure and arrival details. I will design the pillar experience and manage implementation—coordinating with Acquire, tracking progress, troubleshooting issues, testing the completed system, and overseeing delivery.

EDITABLE CONCEPT DIAGRAM / NOT FINAL UI

SIMULATED FLIGHT-PATH VISUAL — SUBJECT TO CHANGE

DEPARTURES

LOS ANGELES

DL 4041 7:00 E27

NEW YORK

DL 4041 7:00 E27

BOSTON

DL 4041 7:00 E27

DALLAS

DL 4041 7:00 E27

CHICAGO

DL 4041 7:00 E27

FLIGHT INFORMATION

LOS ANGELES, CA

Time

Gate

CNCLD

NEW YORK, NY

Time

Gate

BOSTON, MA

Time

Gate

DLYD

DALLAS, TX

Time

Gate

Flights leaving ATL within the next 3 hours

Departures

SELECTED EXPERIENCE / FLIGHT INFORMATION

Two connected outputs.

01

SPHERE

A stylized flight-path visualization generated from current departure data.

02

PILLARS

A simplified departures and arrivals display showing destination, airline, flight number, time, and gate, with a QR code for more information.

MY NEXT RESPONSIBILITY

manage implementation through testing and delivery.

10 / CONTENT COLLABORATION

Scaling the creative team for launch.

ATLAS needed a launch content library built for an unconventional spherical canvas. I recommended Gryphon Coovadia to Capital Signs, which contracted him for the motion work. As the production scope grew, Gryphon brought in Miguel Vera to help deliver the launch package.

MY ROLE

Turning a specialized display into a usable creative workflow.

Working alongside our Content Director, Celia Hicks, who managed content production, we taught the designers how to build equirectangular content and translated ATLAS’s technical constraints into practical guidance.

01

Talent recommendation

02

8K format, safe-zone + mapping specifications

03

Helix + Journey asset creation

04

Motion, distortion + seam feedback

05

Display review + launch testing

LAUNCH CONTENT

HELIX + JOURNEY

Launch animations featuring ATL’s mascots, built with original character assets I supplied.

GATES TO GOALS

Soccer-themed content for ATL’s campaign, created without using restricted FIFA branding.

ATL SKYPOINT

Motion content highlighting ATL Skypoint—the airport’s restaurants, retail, and concessions.

MOTION DESIGN TEAM

Capital Signs contracted Gryphon directly. Gryphon brought Miguel into the project to expand production capacity for launch.

Gryphon Coovadia

MOTION DESIGNER

Miguel Vera

MOTION DESIGNER

11 / LAUNCH + OUTCOME

A new media landmark in the world’s busiest airport.

ATLAS launched on June 2, 2026, as a permanent installation in the Domestic Terminal atrium. It gives ATL a high-visibility media platform today and a foundation for richer synchronized, reactive, and immersive experiences over time.

JUNE 2, 2026

Official launch

CUSTOM MEDIA SYSTEM

A 15-foot LED sphere synchronized with three curved pillar displays

PERMANENT PLATFORM

Built for evolving content and future interaction

12 / REFLECTION

SELECTED COLLABORATORS

ORIGINATING CONCEPT

Andy Panos

VENDOR COORDINATION

Don Leonard

FABRICATION + ENGINEERING

Henry Wiggins + project partners

LAUNCH MOTION DESIGN

Gryphon Coovadia + Miguel Vera

CLIENT + AIRPORT STAKEHOLDERS

Hartsfield-Jackson Atlanta International Airport

FINAL MEDIA DIRECTION

Celia Hicks

CONTENT PLATFORM

Acquire Digital / Studio DX

The value was in bridging disciplines.

ATLAS required me to move continuously between client communication, experience design, architectural documentation, fabrication, media production, and deployment. The project strengthened my ability to learn unfamiliar tools quickly, make technical decisions visible, and keep a complex physical-digital system coherent across many specialist handoffs.

SOLIDWORKS

Built an architectural CAD workflow from scratch under a live project deadline.

SPHERICAL MEDIA

Developed and tested equirectangular content, safe zones, seams, and motion behavior.

SYSTEMS THINKING

Connected physical form, installed technology, content operations, and future interaction.

04 / CONTENT ARCHITECTURE

Designing for a canvas

with no edges.

Spherical media is authored as a 2:1 equirectangular canvas, then wrapped around the globe. That translation introduces its own rules: visible seams, severe pole distortion, and motion that behaves differently from a flat display.

FLAT SOURCE CANVAS / 2:1 EQUIRECTANGULAR FORMAT

WRAPPED SPHERE / EXAMPLE

POLES

Keep critical type and logos away from the top and bottom, where distortion compresses the image.

SEAM

Design the left and right edges to meet cleanly so the wrap does not reveal an abrupt break.

MOTION

Moving content must respect the sphere’s mapped axis; standard flat-screen animation rules do not directly transfer.

The sphere creates spectacle.

The pillars create clarity.

The sphere and three supporting pillars can run as separate canvases or synchronize into a coordinated composition. The sphere delivers the visual moment; the pillars hold detailed, readable supporting content closer to eye level.

SPHERE

SPECTACLE

PILLAR 01

DETAIL

PILLAR 02

DETAIL

PILLAR 03

DETAIL

05 / PROTOTYPING + SYSTEM TESTING

Testing the pipeline before going live.

The small office sphere became a controlled test environment. It showed how 2:1 source media wrapped in three dimensions, exposed distortion before publishing, and allowed us to troubleshoot without placing unfinished work on the public installation.

UV MAPPING IN BLENDER

DESIGNER-LED QA

Testing the experience end to end.

Formal passenger usability testing was outside the project scope. Instead, I led hands-on technical validation across the full experience, using each test cycle to identify playback, distortion, sensing, and integration issues before and during launch.

Content mapping + seam behavior

Small-sphere distortion checks

Studio DX playback workflow

Motion-sensor response

360° audio playback

CONTENT TESTING IN THE OFFICE

FOUR-CAMERA MOTION-SENSOR RESPONSE TEST

06 / INTEGRATED TECHNOLOGY

Designing the system inside the spectacle.

I designed the seating and internal technology housing, coordinating service access, cabling, speakers, sensors, and the relationship between the sphere and its supporting pillars.

MOTION SENSING

Six Gemini 336L sensors—two above each curved display—for full 360° coverage.

DIRECTIONAL AUDIO

Three VERTUS CLA 204T speakers—one housed within each fin—plus one CLA 208SA subwoofer.

VOICE INPUT

Three Shure MXA710 linear-array microphones integrated into the system.

FUTURE-READY

Motion sensing is installed and tested. Public interactive experiences remain a future capability pending airport approval.

DESIGN PACKAGE

ENGINEERING

FABRICATION

INTEGRATION

LAUNCH

01

SHOP

FABRICATION

02

LED ASSEMBLY

03

AIRPORT INTEGRATION

Protecting the design through every handoff.

I coordinated with fabricators, engineers, technology vendors, airport stakeholders, and Capital Signs leadership to translate the approved package into a working installation. I reviewed instructions, answered production questions, and visited the site to verify that construction remained aligned with the design intent.

07 / FABRICATION + DEPLOYMENT

08 / TRAINING + HANDOFF

Teaching the airport team to design for the sphere.

After launch, the airport’s graphic design team came to the Capital Signs office for an in-person training session. I created the curriculum, led the presentation, demonstrated the content workflow, and answered questions about both the display format and the installed technology.

SESSION SCOPE

From flat canvas to installed system.

01

2:1 equirectangular setup

02

Seams, poles, and safe zones

03

Sphere + pillar canvas logic

04

Studio DX publishing workflow

05

Sensors, microphones, and audio

Training focused on platform literacy, content requirements, and clear collaboration with the Capital Signs production team.

EQUIRECTANGULAR GRID

How a flat 2:1 canvas wraps around the sphere.

SAFE ZONES

Where critical content can remain legible.

SYSTEM DETAIL

How installed hardware supports future experiences.

FORMAT

In person / Capital Signs office / Airport graphic design team / Presentation + live Q&A

09 / NEXT PHASE — PLANNED

NOT YET DEVELOPED

Bringing flight context into the ATLAS canvas.

ATL selected a streamlined Flight Information Display System (FIDS) experience as ATLAS’s next content phase. The sphere will visualize routes based on real flight data, while the pillars will show essential departure and arrival details. I will design the pillar experience and manage implementation—coordinating with Acquire, tracking progress, troubleshooting issues, testing the completed system, and overseeing delivery.

EDITABLE CONCEPT DIAGRAM / NOT FINAL UI

SIMULATED FLIGHT-PATH VISUAL — SUBJECT TO CHANGE

SELECTED EXPERIENCE / FLIGHT INFORMATION

Two connected outputs.

01

SPHERE

A stylized flight-path visualization generated from current departure data.

02

PILLARS

A simplified departures and arrivals display showing destination, airline, flight number, time, and gate, with a QR code for more information.

MY NEXT RESPONSIBILITY

manage implementation through testing and delivery.

10 / CONTENT COLLABORATION

Scaling the creative team for launch.

ATLAS needed a launch content library built for an unconventional spherical canvas. I recommended Gryphon Coovadia to Capital Signs, which contracted him for the motion work. As the production scope grew, Gryphon brought in Miguel Vera to help deliver the launch package.

MY ROLE

Turning a specialized display into a usable creative workflow.

Working alongside our Content Director, Celia Hicks, who managed content production, we taught the designers how to build equirectangular content and translated ATLAS’s technical constraints into practical guidance.

01

Talent recommendation

02

8K format, safe-zone + mapping specifications

03

Helix + Journey asset creation

04

Motion, distortion + seam feedback

05

Display review + launch testing

LAUNCH CONTENT

HELIX + JOURNEY

Launch animations featuring ATL’s mascots, built with original character assets I supplied.

GATES TO GOALS

Soccer-themed content for ATL’s campaign, created without using restricted FIFA branding.

ATL SKYPOINT

Motion content highlighting ATL Skypoint—the airport’s restaurants, retail, and concessions.

MOTION DESIGN TEAM

Capital Signs contracted Gryphon directly. Gryphon brought Miguel into the project to expand production capacity for launch.

Gryphon Coovadia

MOTION DESIGNER

Miguel Vera

MOTION DESIGNER

11 / LAUNCH + OUTCOME

A new media landmark in the world’s busiest airport.

ATLAS launched on June 2, 2026, as a permanent installation in the Domestic Terminal atrium. It gives ATL a high-visibility media platform today and a foundation for richer synchronized, reactive, and immersive experiences over time.

JUNE 2, 2026

Official launch

CUSTOM MEDIA SYSTEM

A 15-foot LED sphere synchronized with three curved pillar displays

PERMANENT PLATFORM

Built for evolving content and future interaction

12 / REFLECTION

The value was in bridging disciplines.

ATLAS required me to move continuously between client communication, experience design, architectural documentation, fabrication, media production, and deployment. The project strengthened my ability to learn unfamiliar tools quickly, make technical decisions visible, and keep a complex physical-digital system coherent across many specialist handoffs.

SOLIDWORKS

Built an architectural CAD workflow from scratch under a live project deadline.

SPHERICAL MEDIA

Developed and tested equirectangular content, safe zones, seams, and motion behavior.

SYSTEMS THINKING

Connected physical form, installed technology, content operations, and future interaction.

SELECTED COLLABORATORS

ORIGINATING CONCEPT

Andy Panos

VENDOR COORDINATION

Don Leonard

FABRICATION + ENGINEERING

Henry Wiggins + project partners

LAUNCH MOTION DESIGN

Gryphon Coovadia + Miguel Vera

CLIENT + AIRPORT STAKEHOLDERS

Hartsfield-Jackson Atlanta International Airport

FINAL MEDIA DIRECTION

Celia Hicks

CONTENT PLATFORM

Acquire Digital / Studio DX

ANDREW YI / DIGITAL EXPERIENCE CASE STUDY

CAPITAL SIGNS × HARTSFIELD-JACKSON ATL

ATLAS

at ATL

ROLE

Project Design Lead + Digital Experience Project Manager

TIMELINE

December 2025 — June 2, 2026

Designing a 25-foot-tall immersive media landmark built around a 15-foot LED sphere for the world’s busiest airport.

ANDREW YI / DIGITAL EXPERIENCE CASE STUDY

CAPITAL SIGNS × HARTSFIELD-JACKSON ATL

ATLAS

at ATL

ROLE

Project Design Lead + Digital Experience Project Manager

TIMELINE

December 2025 — June 2, 2026

Designing a 25-foot-tall immersive media landmark built around a 15-foot LED sphere for the world’s busiest airport.

01 / OVERVIEW

Designing a Spectacle to Welcome Passengers

to Atlanta

Capital Signs was commissioned by Hartsfield-Jackson Atlanta International Airport to replace the atrium’s original 1993 clock tower with a new digital landmark.


The goal was to create an immersive welcome experience combining large-format media, synchronized playback, spatial audio, and future interaction.

THE SITE / DOMESTIC TERMINAL ATRIUM - LAUNCH DAY

MY ROLE

Project Design Lead + Digital Experience Project Manager

15 FT

LED SPHERE

10M+

PIXELS

8K

SYNCHRONIZED PLAYBACK

$3.26M

PUBLICLY REPORTED INSTALLATION

02 / THE PITCH

A Multidisciplinary Design Project

Building on the original concept of an LED sphere located in the atrium, I created the client-facing materials, from mockups and renderings to the final pitch presentation. I managed the project through design development, and architectural documentation.

LEARNING ON THE GO

I taught myself SolidWorks to create the production-ready drawing package, then learned Blender to produce the final 3D renders.

03 / ARCHITECTURE + ENGINEERING

Turning a digital concept into buildable architecture.

Using SolidWorks, I created the architectural models and drawing package used to communicate ATLAS’s form, internal technology housing, seating, and fabrication intent. Specialist partners produced the LED wiring and electrical diagrams.

ARCHITECTURAL DRAWING SAMPLE

ENGINEERING REVIEW

Reviewed, and refined for the atrium.

An outside engineer reviewed the drawing package. Their feedback led to targeted structural changes—including additional steel connectors and bars below the atrium floor—without changing the experience’s core form.

The goal was not simply a convincing render. It was an approved system fabricators could build.

THE PRINCIPAL CONSTRAINTS

STRUCTURE

Weight + floor anchoring + engineered connectors

GEOMETRY

Sphere and pedestal proportions + internal access

SYSTEMS

Heat + power + cabling + speakers + sensors

PUBLIC SPACE

Passenger circulation + accessibility + airport access

DELIVERY

Installation window + approval process

TIMELINE

December 2025 — June 2, 2026

ROLE

Project Design Lead + Digital Experience Project Manager

ATLAS at ATL

Designing a 25-foot-tall immersive media landmark built around a 15-foot LED sphere for the world’s busiest airport.

ANDREW YI / DIGITAL EXPERIENCE CASE STUDY

CAPITAL SIGNS × HARTSFIELD-JACKSON ATL

01 / OVERVIEW

Designing a Spectacle to Welcome Passengers

to Atlanta

Capital Signs was commissioned by Hartsfield-Jackson Atlanta International Airport to replace the atrium’s original 1993 clock tower with a new digital landmark.


The goal was to create an immersive welcome experience combining large-format media, synchronized playback, spatial audio, and future interaction.

THE SITE / DOMESTIC TERMINAL ATRIUM - LAUNCH DAY

MY ROLE

Project Design Lead + Digital Experience Project Manager

15 FT

LED SPHERE

10M+

PIXELS

8K

SYNCHRONIZED PLAYBACK

$3.26M

PUBLICLY REPORTED INSTALLATION

02 / THE PITCH

A Multidisciplinary Design Project

Building on the original concept of an LED sphere located in the atrium, I created the client-facing materials, from mockups and renderings to the final pitch presentation. I managed the project through design development, and architectural documentation.

LEARNING ON THE GO

I taught myself SolidWorks to create the production-ready drawing package, then learned Blender to produce the final 3D renders.

03 / ARCHITECTURE + ENGINEERING

Turning a digital concept into buildable architecture.

Using SolidWorks, I created the architectural models and drawing package used to communicate ATLAS’s form, internal technology housing, seating, and fabrication intent. Specialist partners produced the LED wiring and electrical diagrams.

ARCHITECTURAL DRAWING SAMPLE

ENGINEERING REVIEW

Reviewed, stamped, and refined for the atrium.

An outside engineer reviewed the drawing package. Their feedback led to targeted structural changes—including additional steel connectors and bars below the atrium floor—without changing the experience’s core form.

The goal was not simply a convincing render. It was an approved system fabricators could build.

THE PRINCIPAL CONSTRAINTS

STRUCTURE

Weight + floor anchoring + engineered connectors

GEOMETRY

Sphere and pedestal proportions + internal access

SYSTEMS

Heat + power + cabling + speakers + sensors

PUBLIC SPACE

Passenger circulation + accessibility + airport access

DELIVERY

Installation window + approval process

04 / CONTENT ARCHITECTURE

Designing for a canvas

with no edges.

Spherical media is authored as a 2:1 equirectangular canvas, then wrapped around the globe. That translation introduces its own rules: visible seams, severe pole distortion, and motion that behaves differently from a flat display.

FLAT SOURCE CANVAS / 2:1 EQUIRECTANGULAR FORMAT

WRAPPED SPHERE / EXAMPLE

POLES

Keep critical type and logos away from the top and bottom, where distortion compresses the image.

SEAM

Design the left and right edges to meet cleanly so the wrap does not reveal an abrupt break.

MOTION

Moving content must respect the sphere’s mapped axis; standard flat-screen animation rules do not directly transfer.

The sphere creates spectacle.

The pillars create clarity.

The sphere and three supporting pillars can run as separate canvases or synchronize into a coordinated composition. The sphere delivers the visual moment; the pillars hold detailed, readable supporting content closer to eye level.

SPHERE

SPECTACLE

PILLAR 01

DETAIL

PILLAR 02

DETAIL

PILLAR 03

DETAIL

05 / PROTOTYPING + SYSTEM TESTING

Testing the pipeline before going live.

The small office sphere became a controlled test environment. It showed how 2:1 source media wrapped in three dimensions, exposed distortion before publishing, and allowed us to troubleshoot without placing unfinished work on the public installation.

UV MAPPING IN BLENDER

DESIGNER-LED QA

Testing the experience end to end.

Formal passenger usability testing was outside the project scope. Instead, I led hands-on technical validation across the full experience, using each test cycle to identify playback, distortion, sensing, and integration issues before and during launch.

Content mapping + seam behavior

Small-sphere distortion checks

Studio DX playback workflow

Motion-sensor response

360° audio playback

CONTENT TESTING IN THE OFFICE

FOUR-CAMERA MOTION-SENSOR RESPONSE TEST

06 / INTEGRATED TECHNOLOGY

Designing the system inside the spectacle.

I designed the seating and internal technology housing, coordinating service access, cabling, speakers, sensors, and the relationship between the sphere and its supporting pillars.

MOTION SENSING

Six Gemini 336L sensors—two above each curved display—for full 360° coverage.

VOICE INPUT

Three Shure MXA710 linear-array microphones integrated into the system.

DIRECTIONAL AUDIO

Three VERTUS CLA 204T speakers—one housed within each fin—plus one CLA 208SA subwoofer.

FUTURE-READY

Motion sensing is installed and tested. Public interactive experiences remain a future capability pending airport approval.

07 / FABRICATION + DEPLOYMENT

Protecting the design through every handoff.

I coordinated with fabricators, engineers, technology vendors, airport stakeholders, and Capital Signs leadership to translate the approved package into a working installation. I reviewed instructions, answered production questions, and visited the site to verify that construction remained aligned with the design intent.

01

SHOP FABRICATION

02

LED ASSEMBLY

03

AIRPORT INTEGRATION

01 DESIGN PACKAGE

02 ENGINEERING

03 FABRICATION

04 INTEGRATION

05 LAUNCH

08 / TRAINING + HANDOFF

Teaching the airport team to design for the sphere.

After launch, the airport’s graphic design team came to the Capital Signs office for an in-person training session. I created the curriculum, led the presentation, demonstrated the content workflow, and answered questions about both the display format and the installed technology.

SESSION SCOPE

From flat canvas to installed system.

01

2:1 equirectangular setup

02

Seams, poles, and safe zones

03

Sphere + pillar canvas logic

04

Studio DX publishing workflow

05

Sensors, microphones, and audio

Training focused on platform literacy, content requirements, and clear collaboration with the Capital Signs production team.

FORMAT

In person / Capital Signs office / Airport graphic design team / Presentation + live Q&A

EQUIRECTANGULAR GRID

How a flat 2:1 canvas wraps around the sphere.

SAFE ZONES

Where critical content can remain legible.

SYSTEM DETAIL

How installed hardware supports future experiences.

09 / NEXT PHASE — PLANNED

NOT YET DEVELOPED

Bringing flight context into the ATLAS canvas.

ATL selected a streamlined Flight Information Display System (FIDS) experience as ATLAS’s next content phase. The sphere will visualize routes based on real flight data, while the pillars will show essential departure and arrival details. I will design the pillar experience and manage implementation—coordinating with Acquire, tracking progress, troubleshooting issues, testing the completed system, and overseeing delivery.

EDITABLE CONCEPT DIAGRAM / NOT FINAL UI

SIMULATED FLIGHT-PATH VISUAL — SUBJECT TO CHANGE

SELECTED EXPERIENCE / FLIGHT INFORMATION

Two connected outputs.

01

SPHERE

A stylized flight-path visualization generated from current departure data.

02

PILLARS

A simplified departures and arrivals display showing destination, airline, flight number, time, and gate, with a QR code for more information.

MY NEXT RESPONSIBILITY

manage implementation through testing and delivery.

10 / CONTENT COLLABORATION

Scaling the creative team for launch.

ATLAS needed a launch content library built for an unconventional spherical canvas. I recommended Gryphon Coovadia to Capital Signs, which contracted him for the motion work. Gryphon brought in Miguel Vera to help deliver the launch package.

MY ROLE

Turning a specialized display into a usable creative workflow.

Working alongside our Content Director, Celia Hicks, who managed content production, we taught the designers how to build equirectangular content and translated ATLAS’s technical constraints into practical guidance.

01

Talent recommendation

02

8K format, safe-zone + mapping specifications

03

Helix + Journey asset creation

04

Motion, distortion + seam feedback

05

Display review + launch testing

LAUNCH CONTENT

HELIX + JOURNEY

Launch animations featuring ATL’s mascots, built with original character assets I supplied.

GATES TO GOALS

Soccer-themed content for ATL’s campaign, created without using restricted FIFA branding.

ATL SKYPOINT

Motion content highlighting ATL Skypoint—the airport’s restaurants, retail, and concessions.

MOTION DESIGN TEAM

Capital Signs contracted Gryphon directly. Gryphon brought Miguel into the project to expand production capacity for launch.

Gryphon Coovadia

MOTION DESIGNER

Miguel Vera

MOTION DESIGNER

11 / LAUNCH + OUTCOME

A new media landmark in the world’s busiest airport.

ATLAS launched on June 2, 2026, as a permanent installation in the Domestic Terminal atrium. It gives ATL a high-visibility media platform today and a foundation for richer synchronized, reactive, and immersive experiences over time.

JUNE 2, 2026

Official launch

CUSTOM MEDIA SYSTEM

A 15-foot LED sphere synchronized with three curved pillar displays

PERMANENT PLATFORM

Built for evolving content and future interaction

12 / REFLECTION

The value was in bridging disciplines.

ATLAS required me to move continuously between client communication, experience design, architectural documentation, fabrication, media production, and deployment. The project strengthened my ability to learn unfamiliar tools quickly, make technical decisions visible, and keep a complex physical-digital system coherent across many specialist handoffs.

SOLIDWORKS

Built an architectural CAD workflow from scratch under a live project deadline.

SPHERICAL MEDIA

Developed and tested equirectangular content, safe zones, seams, and motion behavior.

SYSTEMS THINKING

Connected physical form, installed technology, content operations, and future interaction.

SELECTED COLLABORATORS

ORIGINATING CONCEPT

Andy Panos

VENDOR COORDINATION

Don Leonard

FABRICATION + ENGINEERING

Henry Wiggins + project partners

LAUNCH MOTION DESIGN

Gryphon Coovadia + Miguel Vera

CLIENT + AIRPORT STAKEHOLDERS

Hartsfield-Jackson Atlanta International Airport

FINAL MEDIA DIRECTION

Celia Hicks

CONTENT PLATFORM

Acquire Digital / Studio DX

ATLANTA, GA · 2026